Getting Started
Circular 3D Carousel, a powerful, responsive, and extremely customizable, versatile carousel with image (.jpg, .jpg, .png, .webp) and video (.mp4) support, seamlessly running on all major browsers and mobile devices, including iPhone, iPad, iOS, Android, MAC, and Windows, elevating your website's audio experience to a whole new level.
It is built using EcmaScript6 using the latest JavaScript and CSS standards. The spiral/carousel is using Three.js and WebGL shaders running exclusively on the device's GPU, the caption is HTML.
Please note that it will not work locally, it has to run on an HTTP or HTTPS protocol.
It is crucial to optimize your images and videos, especially since they are used as textures. Larger image and video files demand more GPU power to display due to the increased number of pixels. To minimize performance impact, select images and videos that are visually close in size to the carousel mesh.
Please note that the mettrix are units so visual aproximation is needed, since the carousel runs in 3D space and various aspects like camera position or camera rotation, using pixels is not possible.
Installation
The demo presetes are all included in the build folder.
Choose one of the preset HTML files from the build folder and open it in a text editor as a refference.
In the download files inside the build folder you will find the src folder that contains the JavaScript code and content folder that contains the CSS file and other important files like the vector font, the content folder has to be uploaded on the server where the carousel is used.
Include the carousel CSS file and JavaScript in the header:
<head>
<!-- ... -->
<link rel="stylesheet" href="./content/global.css">
<script type="text/javascript" src="./src/FWDC3DC.js"></script>
<!-- ... -->
</head>
The next step is to add the initialize code in the page header or footer after the inclusion of the carousel JavaScript and CSS files.
<script type="text/javascript">
if(document.readyState == 'complete'){
setupC3DC();
}else{
document.addEventListener('DOMContentLoaded', ()=>{
setupC3DC();
});
}
function setupC3DC(){
new FWDC3DC({
// Main settings.
instance: 'fwdc3Dc0',
parentId: 'myDiv',
displayType: 'responsive',
gridDataId: 'carouselData',
initializeWhenVisible: 'no',
paralax: 'yes',
maxWidth: 1920,
maxHeight: 1000,
autoScale: 'yes',
stopScrollingForPx: 0,
stats: 'yes',
gui: 'yes',
showPreloader: 'yes',
preloaderColor: '#111111',
backgroundColor: '#ffffff',
infinite: 'yes',
showMaskGradient: 'no',
useCaption: 'yes',
captionBackgroundColor: 'yes',
blackAndWhiteFadeDistance: 1.5,
planeSize: 2.2,
planeGap: 1.8,
scrollSpeedStrength: 0.5,
scrollDragDirection: 0.2,
mouseFollowEasingStrength: 0.3,
centerMeshScaleStrength: 0.3,
centerMeshClearAngleStrength: 0.43,
horizontalX: 0,
horizontalY: 1.8,
horizontalZ: -4,
horizontalRotationX: .15,
horizontalRotationY: 0,
horizontalRotationZ: 0,
noiseAmplitude: 0,
noiseFrequency: 0,
noiseSpeed: 0.6,
// Post-Processing.
antialias: 'yes',
fluid: 'no',
fluidPassMainText: 'C3DC',
fluidPassSubText: 'Hold to start experience',
mouseRippleStrength: 0,
uwaveFrequency: 0.1,
waveAmplitude: 0.02,
rgbShiftStrength: 0,
glitch: 'no',
buldgeType: 'no',
buldgeRGBStrength: 'in',
buldgeFixed: 'yes',
buldgeStrength: 1.3,
grid: 'no',
gridAddRGBDistortion: 'yes',
gridSize: 400,
gridMouseRadiusFactor: 0.2,
gridMouseStrengthFactor: 0.48,
gridMouseRelaxation: 0.9,
afterImage: 'no',
afterImageDumping: 0.75,
});
}
</script>
The last step adding the carousel is to create a div with an unique ID that will act as the parent/holder for the carousel and set the parentId option to point to the div id ex: parentId: 'myDiv', this div can be added anywhere in your page.
<!-- Carousel holder. -->
<div id="myDiv"></div>
To add multiple carousels just redo the steps explained above and make sure to change the instance to fwdc3Dc1, fwdc3Dc2, fwdc3Dc3, etc... depending on how many carousels are added, also change the parentId to a different ID and if you want add a different carousel by also change the gridDataId to point to a different carousel.
Please read the settings section to understand the carousel configuration options.
Setup categories & items
A carousel is created by adding in the page inside the body a div with an unique ID and setting the display style to none, this will be used only as the carousel data markup, This unique ID has to be added as the value of the gridDataId option in the carousel settings like this gridDataId: 'carouselData'.
The carousel markup supports categories as showed belowe, if you don't want categories just create one category and leave it's label emtpy.
<!-- Circular 3D Carousel. -->
<div id="carouselData" style="display: none;">
<div data-cat="Category 1" data-offset-y="0">
<div data-src="media/flowers/1.mp4" data-width="960" data-height="540" data-url="https://templatemonster.com" data-target="_self">
<div data-caption="">
<p class="fwdc3Dc caption-title"><span>Circular 3D Carousel</p>
</div>
</div>
<div data-src="media/flowers/1.jpg" data-width="1080" data-height="720" data-url="https://templatemonster.com" data-target="_self">
<div data-caption="">
<p class="fwdc3Dc caption-title">Post-Processing</p>
</div>
</div>
<div data-src="media/flowers/2.jpg" data-width="1080" data-height="720" data-url="https://templatemonster.com" data-target="_self">
<div data-caption="">
<p class="fwdc3Dc caption-title">Paralax</p>
</div>
</div>
</div>
<div data-cat="Category 2" data-offset-y="0.2">
<div data-src="media/animals/1.mp4" data-width="960" data-height="540" data-url="https://templatemonster.com" data-target="_self">
<div data-caption="">
<p class="fwdc3Dc caption-title"><span>Circular 3D Carousel</p>
</div>
</div>
<div data-src="media/animals/1.jpg" data-width="1080" data-height="720" data-url="https://templatemonster.com" data-target="_self">
<div data-caption="">
<p class="fwdc3Dc caption-title">Post-Processing</p>
</div>
</div>
</div>
/* Add more here if you want to add more categories,
just copy the div data-cat and change the category
name and offset-y value. */
</div>
Adding carousel items is done by adding inside the carousel div one or more div's with data paremeters expplained below.
Category parameters
- data-cat - the category name.
- data-offset-y - the category offset y in units for the items category, this can be negative as well.
Carousel item parameters
- data-src - required media path (.jpg, .jpeg, .png, .webp) or video (.mp4)
- data-width - video or image width in px.
- data-height - video or image height in px.
- data-url - The URL page to open when the mehs is clicked.
- data-target - The URL page to open target, _self or _self.
Carousel item caption
An optional caption can be added, the CSS formating is added in the global.css file.
<div data-src="media/images/1.png" data-width="900" data-height="600" data-url="https://templatemonster.com" data-target="_self">
<div data-caption="">
<p class="fwdc3Dc caption">Cute Bunny</p>
</div>
</div>
Modify code
OG is using VITE to build the built final Javascript file.
Settings
Circular 3D Carousel has many options that allows to customize it's features. They are added directly in the carousel constructor as it can be seen in the installation section.
Example
<script type="text/javascript">
if(document.readyState == 'complete'){
setupLS();
}else{
document.addEventListener('DOMContentLoaded', ()=>{
setupLS();
});
}
function setupLS(){
new FWDC3DC({
// Main settings.
instance: 'fwdc3Dc0',
displayType: 'responsive',
parentId: 'myDiv',
gridDataId: 'carouselData',
initializeWhenVisible: 'yes',
etc...
})
}
</script>
instance
Type: (String) - default: fwdc3Dc0
The carousel instance name, this is used to call the API. In the examples files the instance name is set to fwdc3Dc0, if you are using multiple carousels instances just change the instance to fwdc3Dc1, fwdc3Dc2, fwdc3Dc3, etc...
parentId
Type: (String) - default: unset
The carousel holder/div ID, please make sure that this has an unique ID, it can be added anywhere in your page.
displayType
Type: (String) - default: responsive
The carousel display type can be either responsive, which will automatically resize the carousel based on the maxWidth and maxHeight settings, or afterParent, which will resize the carousel based on its parent element’s width and height.
gridDataId
Type: (String) - default: unset
The carousel data div ID, please read the carousel section for more info.
initializeWhenVisible
Type: (String) - default: yes
This can be yes or no, lazy scrolling / loading, the posibility to initialize OG on scroll when the product is visible in the page, this way for example if the product is in a section of a page that is not visible it will not be initialized, instead OG will be initalized only when the user is scrolling to that section in which OG is added.
maxWidth
Type: (Number) - default: 1920
The carousel maximum width in px.
maxHeight
Type: (Number) - default: 800
The carousel maximum height in px.
stopScrollingForPx
Type: (Number) - default: 620
Adds artificial scrolling (in pixels) to keep the carousel visible in the viewport for a longer duration.
autoScale
Type: (String) - default: yes
This can be yes or no and applies if the displayType is reponsive. If set to yes this carousel height will always be proportional to the carousel width, if set to no the height will be fixed based on the maxHeight property.
paralax
Type: (String) - default: no
This can be yes or no ads parallax vertical scrolling.
stats
Type: (String) - default: yes
This can be yes or no, show the stats, FSP/memory usage.
gui
Type: (String) - default: yes
This can be yes or no, show the GUI live settings.
showPreloader
Type: (String) - default: yes
This can be yes or no, show the preloader.
preloaderColor
Type: (String) - default: #FFFFFF
The preloader color in HEX or RGB.
backgroundColor
Type: (String) - default: #000000
The main background color in HEX or RGB.
infinite
Type: (String) - default: yes
This can be yes or no, Enables infinite when an item is clicked; otherwise, if the clicked item has an associated URL, it will open that page — or do nothing if no URL is present.
itemWidth
Type: (Number) - default: 2.6
The item width in uints.
itemHeight
Type: (Number) - default: 1.65
The item height in uints.
minItemScaleX
Type: (Number) - default: 0.1
The item min scale in uints.
maxItemScaleX
Type: (Number) - default: 1
The item max scale in uints.
minItemScaleY
Type: (Number) - default: 1
The item min scale in uints.
minimizedGap
Type: (Number) - default: 1
The item minimized gap between items in uints.
infinitedGap
Type: (Number) - default: 1
The item maximied gap between items in uints.
showMaskGradient
Type: (String) - default: yes
This can be yes or no, show a top and bottom gradient overlay.
useCaption
Type: (String) - default: yes
This can be yes or no, set this to no if you don't want to use a caption.
captionBackgroundColor
Type: (String) - default: yes
This can be yes or no, sets all meshes/items except the center/focus one to black and white.
blackAndWhiteFadeDistance
Type: (Number) - default: 1.5
Pushes the categories text further from the mehes.
planeSize
Type: (Number) - default: 2.2
The item mesh width in units.
planeGap
Type: (Number) - default: 1.8
The item mesh height in units
scrollSpeedStrength
Type: (Number) - default: 0.5
The scroll/drag speed factor.
mouseFollowEasingStrength
Type: (Number) - default: 0.3
This will move the camera based on the mouse movement.
centerMeshScaleStrength
Type: (Number) - default: 0.3
The center mesh scale when infinited.
centerMeshClearAngleStrength
Type: (Number) - default: 0.43
This is the gap between the center item and the rest of the items when infinited.
horizontalX
Type: (Number) - default: 0
Camera items x postion.
horizontalY
Type: (Number) - default: 0
Camera items y postion.
horizontalZ
Type: (Number) - default: 1.3
Camera items z postion.
horizontalRotationX
Type: (Number) - default: 0
Camera items x rotation.
horizontalRotationY
Type: (Number) - default: 0
Camera items y rotation.
horizontalRotationZ
Type: (Number) - default: 0
Camera items z rotation.
noiseAmplitude
Type: (Number) - default: 0
The item noise amplitude.
noiseFrequency
Type: (Number) - default: 0
The item noise frequency.
noiseSpeed
Type: (Number) - default: 0.6
The item noise speed.
antialias
Type: (String) - default: yes
This can be yes or no It uses an anti-aliasing algorithm to enhance visual quality at a small performance cost.
fluid
Type: (String) - default: no
This can be yes or no Ads fulid post-processing effect.
fluidPassMainText
Type: (String) - default: LINEAR SLIDER
Fluid post-porcessing main text.
fluidPassSubText
Type: (String) - default: Hold to start experience
Fluid post-porcessing sub text.
uwaveFrequency
Type: (Number) - default: 0.1
Wave frequency.
waveAmplitude
Type: (Number) - default: 0.02
Wave amplitude.
rgbShiftStrength
Type: (Number) - default: 0
Wave RGB color shift.
mouseRippleStrength
Type: (Number) - default: 0.6
Ripple mouse strength.
glitch
Type: (String) - default: no
This can be yes or no, enable glitch post-processing effect.
grid
Type: (String) - default: no
This can be yes or no, enable grid post-porcessing effect.
gridAddRGBDistortion
Type: (String) - default: no
This can be yes or no, enable grid post-porcessing RGB shigt effect.
gridSize
Type: (Number) - default: 400
The grid post-processing grid size.
gridMouseRadiusFactor
Type: (Number) - default: 0.2
The grid post-processing grid radius size.
gridMouseStrengthFactor
Type: (Number) - default: 0.48
The grid post-processing grid strength factor.
gridMouseRelaxation
Type: (Number) - default: 0.9
The grid post-processing grid relaxation factor.
afterImage
Type: (String) - default: no
This can be yes or no, enable after-image post-porcessing effect.
afterImageDumping
Type: (Number) - default: 0.75
The after-image post-processing strength factor.
Methods
Methods are functions that can be called via the API to execute certain actions.
JavaScript methods look like fwdc3Dc0.methodName( /* arguments */ ), please note that fwdc3Dc0 is the carousel instance name, if you are using multiple carousels don't forget to set the instance unique for each instance like this fwdc3Dc1, fwdc3Dc2, fwdc3Dc3, etc... depending on how many carousels are added.
goToItem
.goToItem(itemId:Number)
Go to a specific item, the couting starts from 0.
destory
.destory()
Destroy the instance and removes it from the DOM.
Events
Circular 3D Carousel has many events, they are added via the addEventListener method add accessed via the instance name.
The events must be registered when the API is ready.
// API.
let fwdc3DcAPI = setInterval(() =>{
if(window['fwdc3Dc0']){
console.log('OG API ready')
clearInterval(fwdc3DcAPI);
// Register the LIKE event.
fwdc3Dc0.addEventListener(FWDC3DC.ERROR, onEerror);
}
}, 100);
// Listen for the LIKE event.
function onEerror(e){
console.log(e)
}
FWDSIS.ITEM_UPDATE
FWDSIS.ITEM_UPDATE
Dispatched when the carousel item postions are changing.
FWDSIS.ERROR
FWDSIS.ERROR
Dispatched when an error occurs with the carousel like not finding the media.
Notes
Ever since I typed my first lines of code in the early 2000s, I’ve been driven by one dream: to transform imagination into vivid, living digital art. Today, with the limitless possibilities of Three.js and the magic of GLSL, that dream bursts into life—ushering in a new era of creative wonder.
For me this is more than a job, it is my passion, I love to create innovative tools that my clients can benefit from. @Tibi - FWD.
For support and customizations please write to me directly at this email.