Getting Started
Organic Slider, a powerful, responsive, and extremely customizable, versatile slider with image (.jpg, .jpg, .png, .webp) and video (.mp4) support, seamlessly running on all major browsers and mobile devices, including iPhone, iPad, iOS, Android, MAC, and Windows, elevating your website's audio experience to a whole new level.
It is built using EcmaScript6 using the latest JavaScript and CSS standards. The spiral/slider is using Three.js and WebGL shaders running exclusively on the device's GPU, the caption is HTML.
Please note that it will not work locally, it has to run on an HTTP or HTTPS protocol.
It is crucial to optimize your images and videos, especially since they are used as textures. Larger image and video files demand more GPU power to display due to the increased number of pixels. To minimize performance impact, select images and videos that are visually close in size to the slider mesh.
Please note that the mettrix are units so visual aproximation is needed, since the slider runs in 3D space and various aspects like camera position or camera rotation, using pixels is not possible.
Installation
The demo presetes are all included in the build folder.
Choose one of the preset HTML files from the build folder and open it in a text editor as a refference.
In the download files inside the build folder you will find the src folder that contains the JavaScript code and content folder that contains the CSS file and other important files like the vector font, the content folder has to be uploaded on the server where the slider is used.
Include the slider CSS file and JavaScript in the header:
<head>
<!-- ... -->
<link rel="stylesheet" href="./content/global.css">
<script type="text/javascript" src="./src/FWDOS.js"></script>
<!-- ... -->
</head>
The next step is to add the initialize code in the page header or footer after the inclusion of the slider JavaScript and CSS files.
<script type="text/javascript">
if(document.readyState == 'complete'){
setupOS();
}else{
document.addEventListener('DOMContentLoaded', ()=>{
setupOS();
});
}
function setupOS(){
new FWDOS({
// Main settings.
instance: 'fwdos0',
parentId: 'myDiv',
displayType: 'responsive',
sliderDataId: 'sliderData',
initializeWhenVisible: 'no',
maxWidth: 1920,
maxHeight: 1000,
stopScrollingForPx: 0,
paralax: 'yes',
autoScale: 'yes',
stats: 'yes',
gui: 'yes',
showPreloader: 'yes',
preloaderColor: '#FFFFFF',
backgroundColor: '#000000',
infinite: 'yes',
planeSizeRatio: 1.777,
lightRatio: 15,
showMaskGradient: 'no',
useCaption: 'yes',
useBlackAndWhite: 'yes',
opacityStrength: 1,
snap: 'yes',
mouseDistortion: 'yes',
scrollSpeedStrength: 0.5,
scrollScaleStrength: 0.8,
// Camera postion
horizontalGap: 0.05,
horizontalX: 0,
horizontalY: 0,
horizontalZ: 1.3,
horizontalRotationX: 0,
horizontalRotationY: 0,
horizontalRotationZ: 0,
// Post processing.
mouseRippleStrength: 0.6,
antialias: 'yes',
fluid: 'no',
fluidPassMainText: 'LINEAR SLIDER',
fluidPassSubText: 'Hold to start experience',
uwaveFrequency: 0,
waveAmplitude: 0,
rgbShiftStrength: 0,
glitch: 'no',
buldge: 'no',
buldgeDirection: 'in',
buldgeFixed: 'yes',
buldgeStrength: 1.3,
grid: 'no',
gridAddRGBDistortion: 'yes',
gridSize: 400,
gridMouseRadiusFactor: 0.2,
gridMouseStrengthFactor: 0.48,
gridMouseRelaxation: 0.9,
afterImage: 'no',
afterImageDumping: 0.75,
});
}
</script>
The last step adding the slider is to create a div with an unique ID that will act as the parent/holder for the slider and set the parentId option to point to the div id ex: parentId: 'myDiv', this div can be added anywhere in your page.
<!-- Slider holder. -->
<div id="myDiv"></div>
To add multiple sliders just redo the steps explained above and make sure to change the instance to fwdos1, fwdos2, fwdos3, etc... depending on how many sliders are added, also change the parentId to a different ID and if you want add a different slider by also change the sliderDataId to point to a different slider.
Please read the settings section to understand the slider configuration options.
Setup slider
A slider is created by adding in the page inside the body a div with an unique ID and setting the display style to none, this will be used only as the slider data markup, This unique ID has to be added as the value of the sliderDataId option in the slider settings like this sliderDataId: 'sliderData'.
<!-- Organic Slider. -->
<div id="sliderData" style="display: none;">
<div data-src="media/videos/2.mp4" data-width="1280" data-height="720" data-url="https://fwdapps.net" data-target="_blank">
<div data-caption="">
<p class="fwdos caption-title">Organic Slider</p>
</div>
</div>
<div data-src="media/images/4.png" data-width="900" data-height="600" data-url="https://fwdapps.net" data-target="_blank">
<div data-caption="">
<p class="fwdos caption-title">Three is better</p>
</div>
</div>
<div data-src="media/images/3.png" data-width="1920" data-height="1280" data-url="https://fwdapps.net" data-target="_blank">
<div data-caption="">
<p class="fwdos caption-title">Mountain pick</p>
</div>
</div>
<!-- Add as many slider items as you need ... -->
</div>
Adding slider items is done by adding inside the slider div one or more div's with data paremeters expplained below.
Slider item parameters
- data-src - required media path (.jpg, .jpeg, .png, .webp) or video (.mp4)
- data-width - video or image width in px.
- data-height - video or image height in px.
- data-url - The URL page to open when the mehs is clicked.
- data-target - The URL page to open target, _self or _blank.
Slider item caption
An optional caption can be added, the CSS formating is added in the global.css file.
<div data-src="media/images/1.png" data-width="900" data-height="600" data-url="https://fwdapps.net" data-target="_blank">
<div data-caption="">
<p class="fwdos caption-title">Organic Slider</p>
</div>
</div>
Modify code
OG is using VITE to build the built final Javascript file.
Settings
Organic Slider has many options that allows to customize it's features. They are added directly in the slider constructor as it can be seen in the installation section.
Example
<script type="text/javascript">
if(document.readyState == 'complete'){
setupOS();
}else{
document.addEventListener('DOMContentLoaded', ()=>{
setupOS();
});
}
function setupOS(){
new FWDOS({
// Main settings.
instance: 'fwdos0',
displayType: 'responsive',
parentId: 'myDiv',
sliderDataId: 'sliderData',
initializeWhenVisible: 'yes',
etc...
})
}
</script>
instance
Type: (String) - default: fwdos0
The slider instance name, this is used to call the API. In the examples files the instance name is set to fwdos0, if you are using multiple sliders instances just change the instance to fwdos1, fwdos2, fwdos3, etc...
parentId
Type: (String) - default: unset
The slider holder/div ID, please make sure that this has an unique ID, it can be added anywhere in your page.
displayType
Type: (String) - default: responsive
The slider display type can be either responsive, which will automatically resize the slider based on the maxWidth and maxHeight settings, or afterParent, which will resize the slider based on its parent element’s width and height.
sliderDataId
Type: (String) - default: unset
The slider data div ID, please read the slider section for more info.
initializeWhenVisible
Type: (String) - default: yes
This can be yes or no, lazy scrolling / loading, the posibility to initialize OG on scroll when the product is visible in the page, this way for example if the product is in a section of a page that is not visible it will not be initialized, instead OG will be initalized only when the user is scrolling to that section in which OG is added.
maxWidth
Type: (Number) - default: 1920
The slider maximum width in px.
maxHeight
Type: (Number) - default: 800
The slider maximum height in px.
stopScrollingForPx
Type: (Number) - default: 620
Adds artificial scrolling (in pixels) to keep the slider visible in the viewport for a longer duration.
paralax
Type: (String) - default: no
This can be yes or no ads parallax vertical scrolling.
autoScale
Type: (String) - default: yes
This can be yes or no and applies if the displayType is reponsive. If set to yes this slider height will always be proportional to the slider width, if set to no the height will be fixed based on the maxHeight property.
stats
Type: (String) - default: yes
This can be yes or no, show the stats, FSP/memory usage.
gui
Type: (String) - default: yes
This can be yes or no, show the GUI live settings.
showPreloader
Type: (String) - default: yes
This can be yes or no, show the preloader.
preloaderColor
Type: (String) - default: #FFFFFF
The preloader color in HEX or RGB.
backgroundColor
Type: (String) - default: #000000
The main background color in HEX or RGB.
infinite
Type: (String) - default: yes
This can be yes or no, based on the type this allows infinte scrolling.
planeSizeRatio
Type: (Number) - default: 1.777
This the item plane ratio and size basically is the width/height.
lightRatio
Type: (Number) - default: 15
This slider background large image light/brigthness ratio.
showMaskGradient
Type: (String) - default: yes
This can be yes or no, show a top and bottom gradient overlay.
useCaption
Type: (String) - default: yes
This can be yes or no, set this to no if you don't want to use a caption.
useBlackAndWhite
Type: (String) - default: yes
This can be yes or no, sets all meshes/items except the center/focus one to black and white.
opacityStrength
Type: (Number) - default: yes
This can be yes or no, sets all meshes/items except the center/focus opacity.
snap
Type: (Number) - default: yes
This can be yes or no, snaps the colsest mesh/item to the center.
snap
Type: (Number) - default: yes
This can be yes or no, snaps the colsest mesh/item to the center.
mouseDistortion
Type: (Number) - default: yes
This can be yes or no, ads background image mouse distortion.
scrollSpeedStrength
Type: (Number) - default: 0.6
The scroll/drag speed factor.
scrollScaleStrength
Type: (Number) - default: 0
The scroll/drag scale factor.
horizontalGap
Type: (Number) - default: 0
Horizontal gap between items.
horizontalX
Type: (Number) - default: 0
Global items x postion.
horizontalY
Type: (Number) - default: 0
Global items y postion.
horizontalZ
Type: (Number) - default: 1.3
Global items z postion.
horizontalRotationX
Type: (Number) - default: 0
Global items x rotation.
horizontalRotationY
Type: (Number) - default: 0
Global items y rotation.
horizontalRotationZ
Type: (Number) - default: 0
Global items z rotation.
antialias
Type: (String) - default: yes
This can be yes or no It uses an anti-aliasing algorithm to enhance visual quality at a small performance cost.
mouseRippleStrength
Type: (Number) - default: 0.6
Ripple mouse strength.
fluid
Type: (String) - default: no
This can be yes or no, ads fluid effect.
fluidPassMainText
Type: (String) - default: ORGANIC SLIDER
Fluid effect header text.
fluidPassSubText
Type: (String) - default: Hold to start experience
Fluid effect sub-header text.
uwaveFrequency
Type: (Number) - default: 0.1
Wave frequency.
waveAmplitude
Type: (Number) - default: 0.02
Wave amplitude.
rgbShiftStrength
Type: (Number) - default: 0
Wave RGB color shift.
glitch
Type: (String) - default: no
This can be yes or no, enable glitch post-processing effect.
buldge
Type: (String) - default: no
This can be yes or no, enable buldge post-processing effect.
buldgeDirection
Type: (String) - default: in
This can be in, out or both, enable buldge post-processing effect.
buldgeFixed
Type: (String) - default: no
This can be yes or no, enable budge fixed post-processing effect.
buldgeStrength
Type: (Number) - default: 0.3
The buldge post-processing strength.
Ripple distortion
Type: (String) - default: no
This can be yes or no, enable ripple post-processing effect.
rippleDistortionStrength
Type: (Number) - default: 0.2
The ripple post-processing distortion strength.
rippleDistortionSize
Type: (Number) - default: 0.5
The ripple post-processing distortion size.
grid
Type: (String) - default: no
This can be yes or no, enable grid post-porcessing effect.
gridAddRGBDistortion
Type: (String) - default: no
This can be yes or no, enable grid post-porcessing RGB shigt effect.
gridSize
Type: (Number) - default: 400
The grid post-processing grid size.
gridMouseRadiusFactor
Type: (Number) - default: 0.2
The grid post-processing grid radius size.
gridMouseStrengthFactor
Type: (Number) - default: 0.48
The grid post-processing grid strength factor.
gridMouseRelaxation
Type: (Number) - default: 0.9
The grid post-processing grid relaxation factor.
afterImage
Type: (String) - default: no
This can be yes or no, enable after-image post-porcessing effect.
afterImageDumping
Type: (Number) - default: 0.75
The after-image post-processing strength factor.
Methods
Methods are functions that can be called via the API to execute certain actions.
JavaScript methods look like fwdos0.methodName( /* arguments */ ), please note that fwdos0 is the slider instance name, if you are using multiple sliders don't forget to set the instance unique for each instance like this fwdos1, fwdos2, fwdos3, etc... depending on how many sliders are added.
goToItem
.goToItem(itemId:Number, animate:Boolean, duration: Number, preferShortestDirection: Boolean)
Go to a specific item, the couting starts from 0.
destory
.destory()
Destroy the instance and removes it from the DOM.
Events
Organic Slider has many events, they are added via the addEventListener method add accessed via the instance name.
The events must be registered when the API is ready.
// API.
let fwdosAPI = setInterval(() =>{
if(window['fwdos0']){
console.log('OG API ready')
clearInterval(fwdosAPI);
// Register the LIKE event.
fwdos0.addEventListener(FWDOS.ERROR, onEerror);
}
}, 100);
// Listen for the LIKE event.
function onEerror(e){
console.log(e)
}
FWDOS.ITEM_UPDATE
FWDOS.ITEM_UPDATE
Dispatched when the slider item postions are changing.
FWDOS.ERROR
FWDOS.ERROR
Dispatched when an error occurs with the slider like not finding the media.
Notes
I've dreamt of bringing this vision to life since I first started developing in the 2000s. Threejs and GLSL opens the path to create this awesome creative products. And now, at last, it's possible!
For me this is more than a job, it is my passion, I love to create innovative tools that my clients can benefit from. @Tibi - FWD.
For support and customizations please write to me directly at this email.